Here's the latest video of my work in progress. Dungeon Smashers,
I think the game is coming along nicely :) If you can't tell I'm basically cloning Smash TV. I plan to implement an upgrade system, whereby you use the gold you collect to purchase more health, faster guns, quicker shoes. Although I have been thinking that using the decapitated heads of the enemies for the upgrades might be a better way to go. I thought of this idea after a bugged out particle effect left a bunch of orc heads strewn across the room!
If you're a fan of Smash TV, who isnt? You know that my exploding goblins are similar to those enemies in Smash TV that walk around the edges of the screen and then explode! The goblins have a slightly modified version of the playerchase component which I have called the edgewalker component. An early version of this component had the goblins shooting off gobbo parts in a 360 degree arc, I did this to ensure enough gobbo parts flew across the screen before smashing into the walls.
This sometimes resulted in quite a few gobbo parts and sometimes very few. I loaded up Smash TV to better understand how the game's exploding enemies worked. I noticed that before the enemies exploded they turned to face the center of the arena, and then they exploded. Always shooting off five pieces of shrapnel. I copied this mechanic.
I'm also writing a tutorial series detailing the creation of Dungeon Smashers you can view the tutorials here,
I plan to release this game onto the Xbox Indie Channel, but that won't be for a year at least.